Salut à tous,
Après l'arrivée du Faucon Millenium, il y a quelques jours, voici une vidéo de l'avancement des travaux à Disneyland en Californie. Cette vidéo montre très bien l'immensité de la zone et la grandeur des décors. Si vous doutiez encore de l'importance que va prendre Galaxy's Edge à Disneyland, je pense que vous pouvez être rassuré ^^.
Walt Disney Imagineering, NVIDIA Develop New Tech to Enable Star Wars: Galaxy’s Edge Millennium Falcon Attraction for Disney Parks
NVIDIA Quadro and Epic Games Unreal Engine multi-GPU customizations benefit all Unreal users.
When Star Wars: Galaxy’s Edge opens next year at Disneyland Resort and the Walt Disney World Resort, park guests will visit the planet of Batuu, a remote outpost that was once a busy crossroads along the old sub-lightspeed trade routes. But you don’t have to wait another year to get a glimpse of it.
An in-progress animated sequence from the Millennium Falcon attraction was unveiled today. Produced by ILMxLAB and running in real time, it gives fans the first ever glimpse of the incredible detail and immersion the attraction will offer.
Walt Disney Imagineering teamed with NVIDIA and Epic Games to develop new technology to drive its attraction. When it launches, riders will enter a cockpit powered with a single BOXX chassis packed with eight high-end NVIDIA Quadro P6000 GPUs, connected via Quadro SLI.
Quadro Sync synchronizes five projectors for the creation of dazzling ultra-high resolution, perfectly timed displays to fully immerse the riders in the word of planet Batuu.
Working with NVIDIA and Epic Games, the Imagineering team created a custom multi-GPU implementation for Unreal Engine. This new code was returned to the Epic Games team and will help influence how multi-GPUs function for their engine.
“We worked with NVIDIA engineers to use Quadro-specific features like Mosaic and cross-GPU reads to develop a renderer that had performance characteristics we needed,” says Bei Yang, technology studio executive at Disney Imagineering. “Using the eight connected GPUs allowed us to achieve performance unlike anything before.”
Yang and Principal Software Developer Eric Smolikowski dove into more details during their GTC talk, “Walt Disney Imagineering Technology Preview: Real-time Rendering of a Galaxy Far, Far Away,” and discussed how Disney Imagineering took advantage of the latest NVIDIA technology and the technical modifications they made for the Unreal Engine, which allows eight GPUs to render at unprecedented quality and speed.
Black Spire Outpost Revealed to be the Name of the Village in Star Wars: Galaxy’s Edge
For those of you who attended one of tonight’s panel discussions at Star Wars: Galactic Nights at Disney’s Hollywood Studios, you were among the first to hear some exciting news about Star Wars: Galaxy’s Edge. Our story editor, Margaret Kerrison, shared for the first time that the name of the village is called Black Spire Outpost. She also shared some of the history behind the name and how this village is closely associated with the geological formations that surround it.
The largest settlement on the planet Batuu, Black Spire Outpost is an infamous stop for traders, adventurers, and smugglers traveling around the Outer Rim and Wild Space. Off the beaten path, this outpost has become a haven for the galaxy’s most colorful — and notorious — characters. Widely known for the petrified remains of its once towering ancient trees, the spires now stand guard across the river valleys and plains and have long captured the imagination of travelers to this planet. To the first settlers, these petrified spires became more than just landmarks; they became the heart of the outpost itself.